Yet another study claims to have found a link between playing violent video games and real-world violent behavior. But like many that came before it, the study relies more on correlation than causation. And by focusing on the video games themselves instead of real-world behavior, researchers, parents and gamers are getting distracted from the real issues at play.
In this
particular study published in the journal Educational
Media International, researchers from Brock University in Ontario,
Canada, evaluated 109 students ages 13 to 14 and found a correlation between
playing violent video games and lower-than-average empathy and empathic
development.
The study
measured students' empathy using a test called "Sociomoral Reflection
Measure-Short Form" or "SRM-SF," and defined violent video games
as games that "include depictions of or simulations of human-on-human
violence in which the player kills or otherwise causes serious physical harm to
another human."
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According to the study's data, a
correlation can be drawn between children who play violent video games for
three or more hours a day and low scores on the SRM-SF. The study did not find
any correlation between playing nonviolent video games and children's SRM-SF
scores.
Studies that link violent video
games and real-world violent behavior are nothing new; in fact, they make
headlines so frequently that you might think everyone had already accepted it
as fact.
Blaming Violence on Video Games Does
More Harm Than Good, Researcher Says
However, for every study that claims
to correlate violence and video games, there's at least another that found no
such connection.
Inconsistent results
"There's data all over the place,"
said Christopher Ferguson, a professor of psychology at Stetson University who
studies the link between violence and the media. "Some studies do find
effects; some don't. There's no consistency."
In fact, "Most kids play
violent video games, and there's really no evidence of it having any negative
impact on them," Ferguson said. "Kids today are actually less
aggressive than they were 20 or 30 years ago."
Ferguson also pointed out that this
new study, like many others, does not analyze whether playing the video games
caused the children's alleged lack of sociomoral development, or whether the
lack of sociomoral development caused them to seek out video games —
violent or otherwise — in the first place.
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