It's a common enough scenario in Nigeria and across Africa: how to get rid of pesky mosquitoes whose buzzing disturbs sleep and whose bites can carry malaria and other diseases.
Two
Nigerian start-ups have tapped this -- and other aspects and quirks of daily
life in Africa -- to create online and mobile phone video games that are
winning fans around the world.
It's easy
to see why "Mosquito Smasher" -- which has earned comparisons to
"Angry Birds", the worldwide mobile app success of recent years --
might be a hit.
The
graphics are simple, the aim clear and the reward immediate: squash as many of
the blood-sucking parasites as possible under your thumb with a satisfying
"Splat!"
Another,
the highly popular "Okada Ride", has players guide a motorcycle-taxi
driver around roadside street vendors, road-blocks and police in the notorious
traffic of Lagos, a sprawling metropolis of nearly 20 million people.
"What
I like about Nigerian video games, it's one: the local content, because it
tends to give you that everyday feel," said Chucks Olloh, 32, a big fan.
"For
example the 'Okada' hussle, it tells you how you ride on your bike, trying to
avoid so many obstacles on your way home or on your way to work," said the
computer programmer from Lagos.
Nigerian Concept developer Adesugba Collyde, works
on a video game character at Kuluya's office …
"Two:
it's very simple. All you have to do is to gain as much points as possible and
avoid the obstacles."
- An African flavour -
The
worldwide video games industry, worth more than $63 billion (46 billion euros)
in 2012, is expected to reach nearly $87 billion in 2017,
PricewaterhouseCoopers said in a recent study.
And while
the African market has not figured prominently on the radar of game developers,
the founders of Maliyo -- the makers of "Mosquito Smasher" and
"Okada Ride" -- and Kuluya are hoping to change that.
Both firms
were launched about 18 months ago and draw inspiration from life in Lagos.
Kuluya -- "action" in the Igbo language of southern Nigeria -- has
already created some 70 games.
It hopes
to reach one million mobile telephone users by the end of June and has fans
well beyond Nigeria's borders.
Kuluya's Chief executive officer Olakunle
Ogungbamila speaks about online games at Kuluya's …
"In
Africa, we have a lot of downloads from Ghana, Kenya and South Africa," said
Lakunle Ogungbamila, who runs Kuluya.
"There
was a particular game that a lot of people downloaded in Ethiopia, I'm not sure
why. It's called 'Ma Hauchi': it's a hunter who is shooting vultures. A very
simple game...
"Also, we get a lot of downloads from
China, India, Thailand, Taiwan."Adapting the games to the platforms that Africans use is vital, said Ogungbamila and Maliyo founder Hugo Obi.
Unlike in
Europe or the United States, sales of games consoles are low in Africa and
there is a preference for playing on-line.
Kuluya's chief executive officer, Olakunle
Ogungbamila (standing) watches as script writer/illus …Internet access comes rarely via home broadband hubs but instead -- and increasingly -- via smartphones.
"Mobile
is massive in this part of the world. It has the highest penetration,
especially for Internet users. And we are exporting a lot of our games onto
mobiles," Maliyo's Obi told AFP.
Figures
clearly show the trend in Nigeria, Africa's most populous nation with 170
million residents and nearly 100 million mobile phone users in 2012.
In 2011,
it is estimated that 46 million people used Internet, up from 2008 when there
were only 11 million Internet users.
Obi, who
invented "Mosquito Smasher", spent 10 years in Britain running a
recruitment company before returning home in 2012 to set up his on-line games
company.
To share
Nigeria's high operating costs, with daily power cuts the norm and investment
in diesel-powered generators a must, his five-member firm shares workspace with
eight other companies.
From an office in the Lagos suburb of Yaba, Maliyo now offers 10 free on-line games to some 20,000 users across Nigeria but also in Britain and the United States.
From an office in the Lagos suburb of Yaba, Maliyo now offers 10 free on-line games to some 20,000 users across Nigeria but also in Britain and the United States.
It is
preparing to launch smartphone versions of its most popular games.
- Expansion plans -
Kuluya,
meanwhile, started with an investment of $250,000 but is now worth an estimated
$2 million and employs about a dozen people in its Lagos office.
Sitting
behind large Apple Mac screens and armed with giant tablets and light pens, the
creative team, all Nigerian, find inspiration from what dominates their daily
life but also comb the web for information about other African countries.
Along with
the typically Nigerian games, their catalogue now nods to Kenyan culture with
the game "Masai" and another called "Matatus", which
features the minibuses that travel around Nairobi. Their "Zulu" game,
meanwhile, has clear references to South Africa.
For the
moment, Kuluya, which is seeking new investment, earns little money from
advertising. Maliyo, for its part, funds itself by creating games for
businesses.
The next
stage for Kuluya is to introduce payment by text message for more sophisticated
versions of its games.
Source: AFP
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